![]() ![]() I use one called Duplicate File Finder and I find it works pretty well.ĮTA: Apparently the free version of the Duplicate File Finder no longer allows you to actually delete anything, making the whole program fairly useless here. There’s a bunch out there on the internet for free. Now close Clean Installer and load a duplicate file scanner. Change the file extension to package and where it asks you to select an installation folder, browse to a new one that isn’t in your Sims 2 folder. Untick Default installation and Generate Sims2Import file. You’ll get a screen that looks like this: If you don’t have Clean Installer, go and get it. Now exit the game, go to your PackagedLots folder and open that lot with Clean Installer. Save the lot, go to the neighbourhood screen and package the lot up. Place a wall and put a different piece of wallpaper on each section. Duplicates, crappy things, broken things, that flashing blue thing you keep meaning to find the master file for and never do, things you just don’t use. Plop down an empty lot, put moveobjects on and place all the stuff you want to get rid of. Bulky clothes with textures aren't "alpha".I see a lot of people are sorting out their downloads folders and I thought I’d offer up my advice because I like to think someone might find it useful. A table with realistic wood-grains isn't "alpha". Not furniture, unless it has actual alpha-editable parts. ![]() Alpha-editable hair (as in non-clay, if you play TS4) - I can deal with that. MM CC in TS4 can very well have alpha-editable items too, without it looking off.Īlso, a lot of the "Alpha" content is just on the "realistic" spectrum, and doesn't actually have alpha-editable textures, adding to the confusion. ![]() ![]() Maybe not much in TS4, but in TS2/TS3 they're used all the time in EAxis clothes. The main problem with using "alpha" is that MM clothes and hair can have alpha-editable textures, too. No, really! And why is "alpha" synonymous with "realistic" anyway? Just because the hairs look more realistic as alpha-editable, everything else can be called "alpha", too? What kind of logic is that? We don't need it mixing in with the much-used "alpha-editable" term we've been using for 17-18 years now. My biggest pet-peeve is the "alpha" term for ANYTHING and EVERYTHING remotely realistic-looking in TS4 and TS3, and when it has now trickled down to newer TS2 players via the TS4/TS3 communities to spread frustration and confusion. Some more realistic, oh sorry I meant "alpha", custom content looks alright in Sims 2 (not the lumpy pumpy Marvelous Designer made clothes though, they still look like garbage) but everything Sims 4 maxis match is textureless plastic looking blob and I hate that people call that stuff "Maxis Match" because Sims 2 Maxis Match is actually quite lovely and has texture and feeling of texture on its things, those plastic files from Sims 4 are not like that at all. Yeah, I'm gonna go as far as say that I genuinely hate how Sims 4 content looks in Sims 2 now. (but yes, I agree that it's annoying when people start a big project and never actually finish it, I feel like it almost would be better to just work on the thing privately taking however long it takes and then share it all once it's done rather than upload hair or few at once and then months later do another batch taking literally forever to release the whole thing) Usually if you want something done in specific way the only way to get it actually done is to do it yourself. It feels like only a handful of people finish the children and male hairstyles. I find it a bit frustrating when people make a new hair system or choose a different pooklet family/textures and start making hair defaults - then stop after finishing all of AF. ![]()
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